Tag Archives: Xenoblade Chronicles

Exploring in Xenoblade Chronicles goes long

Introduction In tonight’s session with Xenoblade Chronicles…more exploring! (On the way to somewhere, or something.) Summary of the Session So, picking up where I’d left off last time, I continued to wander toward the goal of the ruined tower at … Continue reading

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Ether on my mind on Xenoblade Chronicles‘ mountain

Introduction Just a quick post this time around. Not a lot was done in Xenoblade Chronicles, but a few things were noticed. Summary of the Session In this session of Xenoblade Chronicles I just climbed around the environs of the Valak … Continue reading

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Blog news for June and future

As you might’ve noticed, I haven’t been updating this blog as often as I used to. Lately I’ve been getting busier with other projects like the podcast that I’m doing with two long time friends (The Nickscast); getting the fifth … Continue reading

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Xenoblade Chronicles‘ cutscenes get ridiculous

Introduction Tonight’s session with Xenoblade Chronicles was another story heavy one. At least 2/3 of it was spent in cutscenes. Summary of the Session So what happened tonight in Xenoblade Chronicles? Well, the short version is this: It’s made official … Continue reading

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Another burst of story in Xenoblade Chronicles

Introduction Tonight’s session with Xenoblade Chronicles was mostly cutscenes, but definitely still engaging.  Summary of the Session Tonight’s session started off with some light backtracking. Not for anything important — I don’t think there’s anything to miss in Prison Island — but to … Continue reading

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A brief critique of Contact‘s crafting system

  Introduction Contact‘s crafting comes across as tedious. Summary of the Session Tonight’s session with Contact was kind of typical of a lot of my sessions with it and the other RPG I’m playing for this blog, Xenoblade Chronicles. A huge … Continue reading

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Xenoblade Chronicles: Open world boss battles, character variety

  Introduction I finally break into Prison Island and start playing with a different character. Shulk might be really feeling it, but I haven’t been. A Summary of the Session Tonight’s session was a good mix between gameplay and cutscenes. First, … Continue reading

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