Tag Archives: Nintendo

Thoughts on the exclusivity of the Zelda Wii U demo

The Zelda Wii U demo playable at E3 and New York’s Nintendo Store should be available to all Wii U owners, here’s why. Continue reading

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A raucously fun game: Dragon Quest Heroes: Rocket Slime

  Introduction Dragon Quest Heroes: Rocket Slime is what I would call a hidden gem for the Nintendo DS. I found this game on the discount rack at a Zellers when Zellers was going out of business here in Canada. … Continue reading

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Xenoblade Chronicles’ first open area, first feeling of remorse

  Tonight’s session with Xenoblade Chronicles was the first in a while in which the only new things happening were story-related. This freedom from learning new systems allowed me to range around in the Gaur Plain – the game’s first wide open space. … Continue reading

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How Xenoblade Chronicles makes multiple menus work

  At level 15 in Xenoblade Chronicles 20 experience points don’t go very far. Yet, this is just the amount of experience that you get for the achievement “Terminal Velocity.” This achievement is unlocked when you jump from the Bionis’ Knee … Continue reading

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Pokemon Diamond: A game about collecting with RPG elements

  I want to like Pokemon Diamond. Really, I do. It’s why I keep playing it. And it’s why I keep noticing things that I don’t like about it. Tonight, for example, I realized that the game’s simply having too much … Continue reading

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Drifting disconnectedly through Pokemon Diamond

  In my last entry about Pokemon Diamond I wrote that the game reminded me of surfing around tvtropes or wikipedia. It’s the sort of thing that you can start with a single aim in mind but then become ensnared … Continue reading

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Cutscene placement and gem crafting in Xenoblade Chronicles

  So the cutscene that I saw at the end of my last session with Xenoblade Chronicles just so happens to have been a flashback. Well, then. Now I’m glad to see the erstwhile absent Dickson stepping back into the … Continue reading

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