Tag Archives: GameCube

Contact is kind of coming back

Introduction Contact has more than its fair share of grind outside of battle, but entering a new area gives me hope that it’ll turn around. Summary of Tonight’s Session In tonight’s play session with Contact I cooked what I could … Continue reading

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The defeat of Ganon, the return of Ganon

This entry is unprecedented, but why not make an exception for an exceptional game? After yesterday’s A Link to the Past session, and the entry that followed, I picked the game up again. Little did I know that the final … Continue reading

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Wizzrobes must’ve given Misery Mire its name

I’ve been dogged by a foe since The Legend of Zelda on the NES. A mysterious, vanishing wizard in form obscuring garb: the wizzrobe. These guys have ended more of my adventures as Link than Ganon could ever hope to. … Continue reading

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The Wind Waker Hearty Darkness

I’ve already done a blog series (Let’s Plays in text, as I call them) about The Legend of Zelda: The Wind Waker (it starts here), but a little more needs to be added.I recently cracked into The Wind Waker HD … Continue reading

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Exploiting a Link-sized loophole

Like the Helmasaur King’s mask after the final hammer blow, A Link to the Past‘s linearity is now broken. Armed with the Magic Hammer, I figured I’d see what new areas of the Dark World could be broken into. A … Continue reading

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When Link got Helmasaur’d

The Helmasaur King and I have never gotten along. Every time that I’ve faced him I’ve fallen at least once before vanquishing him, the first of the Dark World’s fiends. Tonight’s session was no exception. I admit it, I struck … Continue reading

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After a trip to the woods

Another dungeon done. The Tower of Agahnim took a cool 15 minutes to get through, including the fight with the man himself. A fight in which the bug net featured prominently. This one took a little longer since so many … Continue reading

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