Tag Archives: Freshly-Picked Tingle’s Rosy Rupeeland

A brief critique of Contact‘s crafting system

  Introduction Contact‘s crafting comes across as tedious. Summary of the Session Tonight’s session with Contact was kind of typical of a lot of my sessions with it and the other RPG I’m playing for this blog, Xenoblade Chronicles. A huge … Continue reading

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Rupeeland on earth

Uncle Rupee is no more. As illusory as Rupeeland wound up being, if the ending of the game is any indication, Tingle went on to use the 800,000+ rupees gathered throughout the game to live it up – doing all … Continue reading

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Rupee goods rewarded

Thanks to a happy coincidence what looked like it was going to take two sessions to finish only took one (of a rather great length, mind). Except for the final boss (and the non-achievement of contracting all of the bodyguards), … Continue reading

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Getting the goods

In my quest to get all of the “Rupee Goods” in Rosy Rupeeland, I have nearly reached completion. I have just two more to get and then the most important of the game’s extra challenges will have been achieved. Unfortunately, … Continue reading

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Payoff from bridges and maps

Surprise after surprise has rolled out as Rosy Rupeeland wraps up. The two biggest ones are related to sidequests, but the game’s rupee-based play greatly rewards such quests, so they’re much closer to the game’s main line than such things … Continue reading

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Map making and skullduggery

Tingle, the character first introduced to Zelda fans as a map seller (and maker), must have some kind of auto-detailing app installed in his map-drawing pencil. Whenever you come across a landmark all you need to do is crack open … Continue reading

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Foiled in smashing the piggy banker

Tingle’s no action hero, but I wish he could walk faster. In part this wish comes from his slow waddle through town being a bit tedious to watch when you’re trying to hurry through the last few sidequests. But, I … Continue reading

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