Category Archives: DS

A raucously fun game: Dragon Quest Heroes: Rocket Slime

  Introduction Dragon Quest Heroes: Rocket Slime is what I would call a hidden gem for the Nintendo DS. I found this game on the discount rack at a Zellers when Zellers was going out of business here in Canada. … Continue reading

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The end of Contact

Introduction Finally, after quite the wait, I write about the final parts of the Nintendo DS RPG Contact. The Final Boss Contact‘s final dungeon is long, but as with most of the game there are bed and bathtub rooms at … Continue reading

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The run up to Contact‘s finale a wasted opportunity

Introduction I solve the issue of the storm sonata and manage to continue on in Grasshopper Manufacture’s Contact. But for a price. Summary of the Session In tonight’s session with Contact, I got through what I hope is the game’s … Continue reading

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Grinding to customize in Contact

Introduction Tonight’s Contact session gets grindy – but with good reason! Summary I didn’t do too much in tonight’s session with Contact. I just continued to loot the Caldoaxan Ruins. In my first run through the place I’d found quite … Continue reading

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Contact‘s art style gets in the way

  Introduction The latter half of Contact‘s Habara makes it pretty clear that this is a game from the same mind that brought us No More Heroes. Summary of the Session (Mostly) The last part of Habara (from the first save … Continue reading

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Contact gets obtuse, features toothless karma

Introduction As it turns out, Contact‘s Habara market island has a lot of locked chests. So I turn to a life of crime to open them. Summary of the Session Tonight’s play through started out as a simple run through … Continue reading

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A brief critique of Contact‘s crafting system

  Introduction Contact‘s crafting comes across as tedious. Summary of the Session Tonight’s session with Contact was kind of typical of a lot of my sessions with it and the other RPG I’m playing for this blog, Xenoblade Chronicles. A huge … Continue reading

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